I have 2 saves. In one save I killed him in his dragon form for some sick loot. (was a massive upgrade) and in the other I gain him as an ally after giving him the purging wand but I can't decide should I continue with the save where I killed him? or should I continue the save where I gain him as an ally. On one hand I want the sick loot on the other hand I want to see where this leads story wise. All characters in Divinity: Original Sin 2 have three types of defense: vitality, physical armor, and magical armor. Vitality is the effective health of a character. Reaching zero health will always kill a target, regardless of how much armor they have left. Physical armor protects against physical attacks and physical status effects, and Three is the maximum, and what the game expects/encourages you to have. You can't get anymore. You should be level 16 before leaving, since enemies in the next part start at level 16. I reached level 16 without even stepping foot into the Blackpits, and there were other things I didn't do, so there should be more than enough XP. This guide provides information about the content of the Gift Bag #5 - Relics of Rivellon [forums.larian.com]. You will be able to find: Screenshots detailing the stats of each Armour Set, including any Set-specific buff and mechanic they provide; A per-Act checklist that indicates what you should collect or complete during each Act before This small break from the main adventure takes place entirely aboard the Lady Vengeance, a large Magister owned vessel that is now under Seeker control. While on the boat, your main goal is to get Divinity: Original Sin 2. Note that you shouldn’t try to open that door until you’re almost ready to leave the act. The fight in there can be pretty nasty. #5. You have 3 options IMO: 1) Pure Necro: Play him like a physical mage, just ranged spells and use bows for physical damage when spells are on cooldown. You can change into shield later since Bouncing Shield scales with warfare and can crit with savage sortilege. 2) Melee Necro: Just a warrior with some necromancer support spells. The only way to find out is to try. My Lone Wolf has 30 Wits and seems to find everything just fine. You'll want one character with High Wits anyways due to the Initiative system. It's kind of weird but lets say you have a system like this: Player A: 20, Player B, 19, Player C, 18, Player D: 17. Monster A: 14, Monster B: 13, Monster C: 12 Act 1 is 1-2 to 8-9. You can get 2 in the boat as minimum. 8 is usually enough, but you can get 9 during the worm fight. Act 2 is 9-10 to 16-17. You normally get 9 during or right after the boat fight, potencially 10 if you kill the Seekers before the fight and do everything you can in Act 1. 17 is possible at the end with some murdering The Harbor where you will find a lot Frost-Voidwoken. After defeating them, talk to the dead spirits and learn that the Paladins have risen up against the Magisters, believing that the magisters are secretly allied with the Black Ring. 4. Speak to Lord Dread (Dallis' ship) and get a clue where she went. 0mC8HjS.